Virtual Gallery Reflection

This blog post will cover my reflection of the Virtual Gallery I have created during term one. I will outline skills used and how they are relevant as well as an overall evaluation of other aspects that relate to this project. Bellow is a Video tour of my Virtual Gallery: When creating this project I’ve […]

Week 1 – Comparisons of Game Studios

2K Games • Responsible for the Mafia Series • City of Novato California • Founded in 2005 • Developer, Marketer, Distributor and Publisher Ubisoft Montreal • Responsible for Assassins Creed, Watch Dogs and the tom Clancy series • Based in Montreal Canada • Founded 1986 • Developer           Both Ubisoft and […]

Week 5 – Road to my personal media career.

During this lesson, we formed small groups to become game studios. We then in our group of 4 began discussing a potential game we could make, W decided our game would simply be called “Before…” The game is based in the past 500 years after a precursor race of people caused an extinction level event. You […]

Week 2 – Road to my Personal Media Career

The role of the Level designer is to create using software such as 3DS Max the architecture within a game. This includes, buildings, objects and objects within the game. They are also responsible for integrating it into the games engine. The use an overall design specification to ensure the architecture within the game matchs the style […]

Week 1 – Deconstruction of a landscape

Photographers to take images of the area, buildings may be measured (or exact height found out through research) so that the scale is correct. Images, along with scale will require concept artists who will create concept art based on the reference images and the style of art required for the game. This in turn will […]