Week 1 Term 2 – Dev Diary #1

The post among other Dev Diary’s will document our progress, problems and solutions we have come across when working on our bunker for age of napoleon.   Studio Name and Logo The first problem I think we came across was communication, at least in my opinion. Our group is made up of five people three […]

Week 7/8 – The Louvre

In this post, I’ll be discussing the Pro’s and Cons of a Physical Gallery vs a Virtual one. During the lesson we looked at the Louvre App/Game made by Nintendo for the 3DS. The video bellow briefly covers the app and how it is used in the museum. There are a few Pro’s and Con’s in […]

Week 2 – Still life box forms.

During this lesson, I looked at formal elements and how they can be used when creating still life art. The formal elements are pattern, colour, texture, tone, form, shape and line. I tried to recreate the following scene using various different mediums to see what effect each medium would give. The first medium I used […]

Week 2 – Box Paper Craft

What is 3D? 3D by definition is any 3 Dimensional Object. When drawing something 3D or using 3DS you are creating the illusion of 3 Dimensions in a 2 Dimensional Space. Different to creating a 3D Object with real tools, such as a 3D Printer or Clay. During this lesson we conducted research by primary […]

Road to my personal Media Career.

This post will act as a comparison between Full-time and freelance lance contracts. Its important to know the difference between the two with the games industry as most of the employment available will be in Full-time and Freelance positions. It will also come in helpful due to the fact that the games industry is quite […]

Week 6 – The Player Experience

Although I’ve played many, many games that provoke an emotion response, one in recent memory that really made me think is Sarah’s Death during the opening sequence of the last of us. I think it was particular poignant because of how soon into the game it happens (within the first 20 minutes). During my first […]

Week 5 – How to be an Explorer

  Masthead Studios, (2009), Project V13 Concept [ONLINE]. Available at:http://vignette1.wikia.nocookie.net/fallout/images/f/ff/Project_V13_concept_art.jpg/revision/latest?cb=20091028132416 [Accessed 05 November 15]. Stuart Conover, (2014),hr_Rise_of_the_Tomb_Raider_3 [ONLINE]. Available at:http://cdn1.sciencefiction.com/wp-content/uploads/2014/06/hr_Rise_of_the_Tomb_Raider_3.jpg[Accessed 05 November 15]. maciejkuciara, (2013), The Last of us [ONLINE]. Available at:http://maciejkuciara.deviantart.com/art/The-Last-of-Us-354822034 [Accessed 05 November 15].

Week 5 – Road to my personal media career.

During this lesson, we formed small groups to become game studios. We then in our group of 4 began discussing a potential game we could make, W decided our game would simply be called “Before…” The game is based in the past 500 years after a precursor race of people caused an extinction level event. You […]

Week 4 – Organic 3D Modelling (Foliage)

During this lesson, we were taught how to create a tree using 3DS max, without any reference images. This method made use of cylinders, editable polys and planes in order to create the illusion of a photo-realistic tree. Bellow I have embedded the tree that I mad in 3DS Max, although I am fairly happy with the outcome, […]